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Using V-Ray Lighting and Ambient Occlusion for Interior Architectural Visualization

When lighting a space remember that the goal is not to see everything, but to make it look attractive and inviting.   In this tutorial you’ll learn some of the basic steps using V-Ray lighting and ambient occlusion passes in Mental Ray to achieve realistic and appealing lighting effects for interior architectural visualization.

You’ll see how to create lights for interior lights, as well as how to address lighting from outside the scene.  You’ll also see how to progressively enhance the lighting in a scene, as well as how to use ambient occlusion and also assemble all the passes in Photoshop.

Let’s get started

Tools Used:

  • 3D Studio Max
  • V-Ray
  • Mental Ray
  • Photoshop

Final Image Preview:

Before we get into lighting I want to go over the render setting I normally use when rendering in 3DS Max 2009 with V-ray 1.5
Environment Settings:
Press 8 on your keyboard to bring up the “environment and effects” window. Go to the exposure control tab and choose “Logarithmic Exposure Control” Then go to the “Logarithmic Exposure Control Parameters” and change the brightness to 67.0 and contrast to 100.0 all other parameters can be left as they are. This is a way to get brighter more saturated colors when rendering while also using less intensity on your lights.
Test render settings:
Press the F10 key to bring up the “render setup” window. Click on the “common” tab then go down to Assign Renderer and assign V-Ray for the Production renderer. Refer to the image for the test render settings I use.

Let there be light:
Once you have a space built and all the textures applied, begin to light the scene in stages, almost as if you walk into the space and begin turning lights on in related groups.

Stage 1: Lighting fixtures

Any Lamps, Chandeliers, cove lights, down lights or Vray Light materials should be rendered first to see the result. In this scene the general lighting for the space was light panels on the ceiling. I used a warm colored Vray light material set to 0.3 for this. I also have a background image of a city at night that you can see outside of the windows, I used a vray light materials for this as well also set to .3

As you can see room is already filled with a dim light and the chairs directly below the lights are brighter than the rest of the space. This good start so let’s move in to the next stage.

Stage 2: Outside light

If your scene has windows it’s very important to cast some outside light into the space. Most of the renderings I do have a moody night time feel. Generally I use vray light and cast a blue light inside. Create vray lights for each window with these parameters.

The result is decent but I forgot to do something, any time you have windows and you want light to pass through them you must change the object properties. Select the windows, right click then go to object properties. Uncheck both cast and receive shadows, click “ok” and try another render.

Stage 3: Light from view point into the space

This is something I do to make the foreground of the render bright as well as brighten the space a little more. Create a vray light positioned behind your camera view to cast light into the space. The same vray light settings should be used as the outside lights except for the color. Change it to a light yellow then do a render to see the result.

Stage 3: Light from view point into the space

This is something I do to make the foreground of the render bright as well as brighten the space a little more. Create a vray light positioned behind your camera view to cast light into the space. The same vray light settings should be used as the outside lights except for the color. Change it to a light yellow then do a render to see the result.

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